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Tiffani Mello
Tiffani Mello
Senior Environment Artist - Video Game Enthusiast
Charlotte Area, United States

Summary

I have a fluent understanding in 3D modeling software like 3ds Max and advanced knowledge in Photoshop. These skills give me a better understanding on what it is that goes into a game and how to make it function while being pleasing to look at. I am good at making a model look like how it's supposed to, whether it's a real object in our society or through the fantasies of concept work, while keeping the poly count toward the target. I work diligently on every model and I keep a keen eye on the attention of detail that needs to be put into it. I don't want to stop until everything looks right.

Skills

3D ModelingEnvironment ModelingProp ModelingTexturingSubstance PainterEnvironment DesignPhoto-manipulationTraditional ArtDigital Painting2D AnimationParticle EffectsVisual Programmer

Software proficiency

Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
Unity
Unity
NDO
NDO
CrazyBump
CrazyBump
Illustrator
Illustrator
Maya
Maya
Substance B2M
Substance B2M
Adobe Substance 3D assets
Adobe Substance 3D assets

Productions

    • Video Game
      Ink Inside
    • Year
      2024
    • Role
      Senior Environment Artist, Prop Artist
    • Company
      Blackfield Entertainment
    • Video Game
      Modern Round - Various Titles
    • Year
      2018
    • Role
      UI Designer, Game Designer, Programmer, Texture Artist, 3D Modeler, Concept Artist, 2D Animator
    • Company
      Modern Round

Experience

  • Senior 3D Environment Artist - Contractor at Blackfield Entertainment
    Tempe
    February 2021 - Present

    - Created various 3D environment assets and props in 3ds Max

    - Drew 2D assets and animations in Photoshop

    - Painted textures in Photoshop

    - Created materials, asset prefabs, and particle effects in Unity

  • 3D Generalist at VirTra Systems, Inc.
    Tempe, United States of America
    May 2020 - February 2021

    For police and military simulated training:

    - Created various 3D assets in 3ds Max, Photoshop, and Substance

    - Rendered 3D scenes for various online training videos

  • Software Content Artist at VirTra Systems, Inc.
    Tempe, United States of America
    November 2017 - May 2020

    For police and military simulated training:

    - Modeled and painted various prop assets in 3ds Max, Photoshop and Substance

    - Developed UI art and designs in Photoshop and Illustrator

    - Created node based materials in Unity

    - Provided asset cleanup in 3ds Max, Photoshop, and Substance for models and textures

    General purpose:

    - Created advertising promotional artwork and graphic design elements with Photoshop

  • Content Artist at Modern Round
    Scottsdale, United States of America
    November 2015 - November 2017

    For a variety of virtual reality simulated arcade shooter games:

    - Modeled 3D assets in 3ds Max

    - Painted and manipulated textures in Photoshop

    - Drew 2D assets and animations in Photoshop

    - Drew concept art traditionally and in Photoshop

    - Created logo designs in Photoshop

    - Created node based materials in Unity

    - Configured lighting setup in Unity

    - Developed UI art and designs in Photoshop and Illustrator

    - Provided asset cleanup in 3ds Max and Photoshop for models and textures

    - Planned level designs

    - Programed through visual based scripting in Unity

    General purpose:

    - Created advertising promotional artwork and graphic design elements with Photoshop and Illustrator

  • Software Content Artist at VirTra Systems, Inc.
    Tempe, United States of America
    November 2014 - November 2015

    For a variety of arcade shooter games:

    - Created 2D and 3D character assets in 3ds Max and Photoshop

    - Modeled and painted various prop assets in 3ds Max and Photoshop

    - Developed UI art and designs in Photoshop and Illustrator

    - Drew concept art traditionally and in Photoshop

    - Created node based materials in Unity

    - Planned level designs

    - Programed through visual based scripting in Unity

    For police and military simulated training:

    - Modeled and painted various prop assets in 3ds Max and Photoshop