I have a fluent understanding in 3D modeling software like 3ds Max and advanced knowledge in Photoshop. These skills give me a better understanding on what it is that goes into a game and how to make it function while being pleasing to look at. I am good at making a model look like how it's supposed to, whether it's a real object in our society or through the fantasies of concept work, while keeping the poly count toward the target. I work diligently on every model and I keep a keen eye on the attention of detail that needs to be put into it. I don't want to stop until everything looks right.
- Created various 3D environment assets and props in 3ds Max
- Drew 2D assets and animations in Photoshop
- Painted textures in Photoshop
- Created materials, asset prefabs, and particle effects in Unity
For police and military simulated training:
- Created various 3D assets in 3ds Max, Photoshop, and Substance
- Rendered 3D scenes for various online training videos
For police and military simulated training:
- Modeled and painted various prop assets in 3ds Max, Photoshop and Substance
- Developed UI art and designs in Photoshop and Illustrator
- Created node based materials in Unity
- Provided asset cleanup in 3ds Max, Photoshop, and Substance for models and textures
General purpose:
- Created advertising promotional artwork and graphic design elements with Photoshop
For a variety of virtual reality simulated arcade shooter games:
- Modeled 3D assets in 3ds Max
- Painted and manipulated textures in Photoshop
- Drew 2D assets and animations in Photoshop
- Drew concept art traditionally and in Photoshop
- Created logo designs in Photoshop
- Created node based materials in Unity
- Configured lighting setup in Unity
- Developed UI art and designs in Photoshop and Illustrator
- Provided asset cleanup in 3ds Max and Photoshop for models and textures
- Planned level designs
- Programed through visual based scripting in Unity
General purpose:
- Created advertising promotional artwork and graphic design elements with Photoshop and Illustrator
For a variety of arcade shooter games:
- Created 2D and 3D character assets in 3ds Max and Photoshop
- Modeled and painted various prop assets in 3ds Max and Photoshop
- Developed UI art and designs in Photoshop and Illustrator
- Drew concept art traditionally and in Photoshop
- Created node based materials in Unity
- Planned level designs
- Programed through visual based scripting in Unity
For police and military simulated training:
- Modeled and painted various prop assets in 3ds Max and Photoshop