It was a huge honor to work on the game Ink Inside by Blackfield Entertainment! I was responsible for all of the work on the environments, including all of the associated environmental particle systems, but excluding Traff's house. I worked closely with Justin Booth who was our Concept Artist and Art Lead for the project and an incredible artist overall.
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Big shoutout to the rest of the team members who worked closely on this project:
Cidney DelaCruz-Hale - Lead Animator and Producer, Branden Craghead - Lead Character Modeler and Technical Artist, Ash Harman - Lead Programmer, Danny Diaz - Lead Technical Animator, Richard Mansfield - Executive Producter, Radiant G - Producer, and Tristan Lauzon - Music Artist with support from Eric Smith - Music Artist.
Additional shoutout to Chris Graham for being our Art and Design Consultant from Grumpyface Studios!
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- https://www.instagram.com/justinboothart/
https://www.artstation.com/brandencraghead
https://www.artstation.com/dannyrampage
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Ink Inside is available on Steam and coming soon on all consoles in 2025!
- https://store.steampowered.com/app/2137880/Ink_Inside/
- https://store.playstation.com/en-us/concept/10011260
- https://www.xbox.com/en-US/games/store/ink-inside/9NHXJGM1WGF5/0010
- Nintendo Switch - Coming Soon!